hi there, I don´t know if it was requested/suggested already - but I think a round edge shader option/function would be nice! blender and MODO have this already and it would be cool, if Marmoset could, as well. Imagine baking rounded edges on low-poly meshes within the marmoset-baking workflow !!! Cheers
I thought it was super smart to simply put the rounded edge value on a low poly object, and bake it. The problem is, I get seams at the hard edges (no cage). Is there a way to circumvent this? :O
Hi guys! currently im working on pistol. I dont know what's wrong with the normal map. There is some weird edges on it. Also, where should I harden or soften edges?
I figured there would be an option in object properties but check box for edges only does something else. The problem is that I don't want to see the mesh on an object that is really dense (that is pretty useless) but I still wanna see the edges on the object I am working on or the 'retopo' object. Freezing the dense…
Hello Everyone. I've been trying to fix these artifacts for a long time but didn't succeed so maybe you could help me with that. Basically, I've created some objects in Blender, both low and high poly: Low: High: I've marked seams on hard edges and unwrapped the low poly: Then I exported both models to SP. I've been using…
Trying to bake lightmaps in Blender, but Cycles gives me these weird hard edges in seemingly random locations: There are no hard edges there, and there are no uv seams in those places either. Any idea what could be causing this?
I am getting these thin seams on my normal map where the edges are. I read this thread on what seemed to be the same problem: http://www.polycount.com/forum/showthread.php?t=73593 but I stilled haven't figured it out. I tried giving the hard edges a bevel, but that made it worse because the new black seams appeared where…
Hey guys :) ! I'm not really sure what to say about this one. :poly122: I guess I will ask you guys if this has ever happened to you, if it is a known bug and/or if there is a workaround to fix this 'bug' (hardly seems like a feature?). I am working in Viewport 2.0 (dun-duuu!) with hard/soft edges on in my preferences.…
Hi! I'm trying to find a way to blend meshes that share the same material. I found this method, but I'm trying to avoid it because it seems like too much extra work https://cdnb.artstation.com/p/assets/images/images/011/332/037/original/raul-aparicio-skirtsample-anim.gif?1529020963 Is there a way to do it like this?…