Hard surface (extended) practice based on awesome "Sentinel" concept by Evgeniy Evstratiy. find me here: https://www.instagram.com/velimirkondic/?hl=sr concept: https://www.artstation.com/artwork/6a6oJ0
Here is another gun I worked on in 2019 to practice the workflow I've learned with the CGMA Weapons and Props course. Artstation: https://www.artstation.com/artwork/JlgRvZ
haven't painted anything for about 3 years, bit rusty, but i won the local competition after a month of practice =] let me know what you think! the two elves are still wip
I am currently trying to practice exporting characters with their animations as an fbx to use in xna. The animation looks fine in Maya but when loaded through xna it explodes. does anyone know why this would be?
so. Polycountres this is a small house that I'm working for practicing texture, uv, low (LOW) poly and unity I didn't a concept because already had in my mind, but suggestions are always welcome! thks!
Hi, I've been trying to do an attack animation as practice but I'm struggling a bit with the air part and the landing, any feedback would be really appreciated. http://syncsketch.com/sketch/12f7b2507ac6/#521090
So I decided to practice a bit on a stylized hard surfaced character. I would love to get some feedback on the current design since I'll have to clean it up once it's finalized.
Practicing on quad walk cycles. Below is the link to to my first one. I posted 4 videos of 4 different angles on synksketch. Any feedback is appreciated. https://syncsketch.com/sketch/9c62f578c838/
hans study i did in the last days. i started modeling i always avoided hands by putting gloves on my characters. Time to practice!! :D Uploaded with ImageShack.us