Please note that both freelancer and full time positions will be based from our offices in St Albans, UK. Please only apply if you are able to work from our St Albans offices. 3D Games Artists Are you great at working with and creating assets for Unity / UE4 or other real-time engines? Do you have bags of experience and…
Earlier this year I decided that I wanted to learn how to make maps and models for the great Team Fortress 2. I'm still getting te hang of it and I learn as I go, but this is where I got so far: There is quite a bit of custom content on this one. Here are a few images of some of the models used on the map (the trees and…
Hey guys I have decided to create a portfolio piece from this reference picture :) . I decided however to open the middle door and place a restored golf mk1 maybe slightly modded in a old school style (white wall tires) etc that will pop from the garage background. I was thinking maybe having it orange again to really pop…
Hello all, Lucozadez and I are teaming up for this one, we are both doing our last semester of our last year at University so we thought if we team up we might be able to make a reasonable environment due to us both lacking in time. Our aim is to create a throne room that looks fit for an Elven King. We like the whole idea…
I love it. I have wood... They added a bunch of new features. Most of them so common sense I don't know why they aren't in the main modeling software packages. Maybe Autodesk will take notes and features like this, doubt it, they seam to like half baked, slow ideas that almost become useful. Things I like: - I really like…
KitBash3D is always looking for skilled 3D modelers with a passion for building worlds and contributing to the art community. While we are not actively hiring for this role, we collect applications on an ongoing basis. If you're interested in working with us in the future, you can submit an application here to be added to…
One thing you can try is to subdivide the mesh before using dynamesh. First use group by normals in the polygroup section and after that use Crease PG (which you can find under Geometry tab and then Crease) this will create support edges that you will need in order to subdivide. Let me show you how it works This should…
I'm creating an animation in blender and in my scene I want braziers that light up in sequence, I followed this tutorial on YouTube to create the fire but I have a problem. Since the flame must start after 200 frames I changed this parameter, the problem is that all the time the flame is not lit in its place there is a…
Great work Nikolai. The thin top crust really helps sell the grout and worn away sections underneath, its also a great scene as a whole, the way it falls feel naturalistic too. You could probably get a lot of reuse out of the set once it is lowpolyed and processed by path deforming or bending and FFDing the thing so you…