@ vidGameDude This extends much further than make exploding barrels red. Like Adam pointed out we are in the business of communicating visually. We've actually had this discussion a few times on polycount in the forums over the years and it always yields good results. This wasn't the end all be all news post to define the…
Hey Teatravis!! Thank you so much for the kind words, it's super encouraging! 😊 I don't plan on adding clothing so far, as it never came to mind when doing the concept or the sculpt. As for jewellery, I plan on adding quite a bit of metal already. If some areas end up too plain I might revisit the idea, thank you so much…
Main reason of this project was to see if could actually create all the shapes that are in the main scope as one object. It was not an easy task. Thanks for looking. -B
Hi there everyone I want to put my models in my portfolio on artstation but i wonder on something. The question that comes to mind is should i have it where if i post it should it be all at once in an individual project or multiple projects. Curious on what should i put in the files for presentation should it be one…
Action mobile is looking for a skilled animator to join it's ranks. This is a remote work from home position. Send portfolio or demo reel to buddikaman@yahoo.com thank you.
thanks, lets say I enjoy a challenge ;) I'm working on an efficient method of "rationalizing" any poly shapes/edge outlines etc so it doesn't break other tools (First rule of Tools, Artists break everything! ;) ).... you could just union them all to get a "bounding" poly but then you can't have holes. Max sdk has a built…