One thing I would make sure (after you're set in the foundations/basics) is if you want to work in VFX or in videogames. (I realise that you've mentioned video games) That said could you post all your most recent work in this thread? I looked up your work in the other threads, they are all stylized models that seem to be…
These are just my opinions, and others may disagree. Hopefully you can piece together what people have said and figure out a plan of attack. That's typically true. There are game designers, level designers, ui designers, etc. Some places might have just general designers that do a little bit of everything, but they are…
Time for another update: I want to get grain sacks in there that react to physics (bullet impact). I plan on doing that with the soft bodies from Nvidia Flex. Getting Flex implemented in Unreal 4 is not easy, so I decided to write a comprehensive tutorial: 1. Get an account on Github, and download the software. 2. Link…
Do remember that the philosophy behind Valve and Activision are two different ones. While I love the way Valve handles their games and community, you also got to realize that Valve operates totally different then any of the studios under Activision. First of all they don't have a publisher that holds them in a tight leash…
One suggestion, try asking them a lot of questions about the job, it makes you seem more interested in the position. Come up with a good list of what you want to know about the studio before you work at it. Stuff like What's the studio enviroment and culture like? How many people are working in the studio? How many…
@dustinbrown I totally agree. However, I think this is also due to the preference of people. Many seem to aim for their first job to be at a "brand name" studio, often somewhere where there is an established art community, where the competition is going to be fierce just because of that. That's where I would say "the…
Hey guys - just curious what your thoughts are on maintaining remote jobs at studios rather than moving for jobs? I currently live in a city that does not have a big game dev scene and most of the jobs would require me to move. Ive managed to work remote for a couple studios the last few years while living here, which has…
Hello everyone, I am Aru and I recently did a studio ghibli inspired environment under 2 weeks as I was and still am in a crunch with uni assignments and all. Just wanted to link it here so you can check it out and also critique it and give me feedbacks so that I know what I am doing if I revisit this and for my future…
Your skull study has some really nice planar quality to it. I would suggest trying out some studies from this guy: [ame=" https://www.youtube.com/watch?v=1EPNYWeEf1U"]How to Draw the Head from Any Angle - YouTube[/ame] I think Steve breaks down the overall shapes really well, which is what I think will take your sculpts to…
I have built and UV'd out the basemesh, and am now in zbrush :D ! This isn't going to look like the concept too terribly much right away, right now kind of focusing on learning the tools and having fun, so wasn't using the concept for reference for the head right here :P Thanks! Also, here's an alligator study. And here's…