Wilex: I appreciate it, and finally here are the UVW's. So, I have the UVW's done. I showed my Uv's in max and in roadkill uv on the left. The workflow I used was basically bringing more complex geometry into unfold3d magic for cutting and initial unwrap. Then using the pinning technique in Roadkill UV to tidy up any…
Nice work Jason, great snowy night color.. I feel cold just looking at it. Maybe u could dress it up with some small orange glowy heat sources for contrast? ( small and lonely far off heat sources to make yer night colors even colder? ) Absolutely love love love the tabletop intamacy of the depth of Field. Is it fair to…
just cos you like the wow doesnt mean theres no place for decent hand paimnted normals... but totally agree with dll's statement... if you are using normals to do lighting do night fight against it in the diffuse.... your diffuse should be just that diffused light info... this basically goes the more lighting information…
I threw together a quick video just talking about some of the high level considerations for lighting in a static lighting level in Unreal Engine 4. Let me know if you have more questions about lighting or how to handle different situations. Link : https://youtu.be/bjpq6KcGL2Q
Hi, Having an issue with Area Lights in Unity where they keep causing stray squared artefac ts all the time to the point of making them unusable despite being perfect for some jobs. The issues aren't related to UVs in that they spawn in different places as you mess with the area light settings / location. Often times when…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
.... for me it was a hard day. But i think some other had harder nights. A small makeup study in the night Ich hope you like it. please give me some feedback :)
How much time do you spend networking, going to meetups and contributing to online communities? that is another essential part of the equation. The chances of you having someone recommend you for a position (this is like a golden ticket) go way up the more value you provide to others. I would look on meetup.com and start…
Wassap guys! I just wrote a little plugin which allows you to reset standard lights, lightcaps or both to default. It also automatically restores the original, pristine material (thanks to the massive contribution of marcus_civis from zbrushcentral.com). It's quite simple but hopefully it saves a bit of time and encourages…
Hi everybody... I`m new to maya and trying to render an interior scene. im using a physicalsky & a sun, and also a portal light linked to an area light just behind the window... the problem is that, as seen here, there are some noises and dark points appeared in the scene: turning on FG with 3 bounces and GI does'nt help,…