Hello people, this is my first post here. I am 33 yo working as a 3d generalist. Ive never had the opportunity to make some high quallity AAA game assets, and i started a FPS gun (FN-SCAR) as a privat project. I already did the high and the low poly model, and also the uvs. It has about 14k tris, and im trying to make a…
So I'm taking a break from my environment project and I wanted to work on a weapon. I just wanted a little piece to add to my portfolio. I mixed those designs and shapes to make something more or less on my own. I didn't want an overkill design, something quite clean and simple. I added a little touche of my own, on the…
Hello i hope someone can point me in the right direction if someone have som time left for me?I have been follow a couple of tutorials and i cant understand what im doing wrong here I really cant find out what,s the problem.Cant find any docs of my issue.And i have been looking everywhere!Not sure i have seach of the right…
Hi, i need some help to understand what causes this baking artifacts I'll copy paste some stuff from my wip topic. I'm using Substance Painter to bake all the maps and i exported the mesh in .fbx format from Maya. Settings that i use normally for fbx export: smoothing groups checked, smooth mesh checked, referenced asset…
I'm probably doing a lot of things wrong, but this is my first time baking normals. I also tried to bake them to a simple plane, that worked just fine. Also this is just a test, there is pinching at some of the corners> I don't really care about those right now since I've spent a few days screwing around trying to fix…
Jeah I think the Materials might shine a bit more under a different light setting. The current one is kinda smooth and does not show many of the nouances in the material roughness. I might add another shot out of an unreal scene that does a better job at this. Overall I did not follow the concept 100% because certain…
Hi Everyone! As part of getting myself up outta the dirt in 2015, I am getting my bake on. Previously I haven't done much in the way of high to low baking; it's a weakness in my current skillset that I aim to rectify ASAP. So I made myself a really basic asset (an axe) in Zbrush, retopo'ed it in 3DS Max*, UV'ed the low…
Heya I'm working on a project for a client and we need someone able to do a clean retopology on several characters ( between 10 and 20 at the rate of 1 or 2 per month ). I will provide the high-poly for each character, and your job will be to create a low-poly version of it with a topology suitable for animation. There is…
Acropora (1.0.0012 RC1) Release candidate is now available for download. Acropora incorporates some of the latest advances in voxel modeling technology. Features include: - A widevariety of base shapes and compound shapes as primary surfaces - User-defined surfaces - Voxelisation of user imported models - Over 50+ volume…
For my Advanced Higher Computing course, I'll be tasked with producing a single piece of (usable) software over the year. I've decided upon a simplistic raster based image editor, geared towards the tools and techniques that are *actually* used, or could use, provided Adobe listen to what people ask for. It will not be for…