Step 17, After the extrusion I Detached. Once I did that I went to the far right modifier tab with the hammer and I hit reset XForm. I then collapsed the modifier stack to erase history. Select the edges and Connect option box. Add lots of subdivisions.
So ur with ur client and yur talkin budgets out wen the phone rigns. U anser it n the vioce is “wut r u doing wit my child?” U tell ur client n dey say “my dad is ded”. THEN WHO WAS PHONE?
Thats awesome man! Personally I would make the dirt to grass transition a bit more scattered, as it is it just waves more or less, I know its cartoon-ish but I think it might add allot to the scene if you did something a bit more random there.
I have to agree, those guns are really really plain, and don't fit with the theme at all. They look like typical "20 years in the future" guns from any sci-fi shooter, not space based weaponry. Did they add them in just to cater to their forum fans?
well out of my recent multi-disc purchases, CoD and CoD:UO had the discs on a single thick post, as did JK:JA whilst NFSU had one on a post and one in an envelope. likewise my dad's FIFA 2005...so it looks like that's an EA thing to me...
Say hello to my happy little accident. I call him, Guapo! All I did for the unicorns was add the goatee, horn, hair tuft around horn, tail wrapping, and the loving hair. Was only meant as a joke, but I guess it's a really hard quest now. ^_^
And I just had to mentioned this one as well (not sure if someone already did). Though this one is not free. http://ufo.ufo-extraterrestrials.com/ EDIT: And you might want to add this mod for pleasure when you play the game. :) http://ufo.ufo-extraterrestrials.com/forum/viewtopic.php?t=1691
Hi all, I recently completed this sci-fi environment with the intention of using Quixel Suite 2 as extensively as possible. After posting it on the Quixel Tools Group on Facebook I was contacted by Eric Ramberg from Quixel who asked if I would be interested in posting a breakdown of it, so here we are. I'm not sure how…
Thanks for the feedback! Great point and I'll keep that in mind for further floor options. We are still adding more props! and did a switch to HDRP, still working on lighting, it needs to behave with the outdoor sun/moon light as well.
Currently I use Marmoset 3 for baking some complex objects with a lot of details. Sometimes I just detach some block, and bake it separately and then combine normals in Photoshop. Can you add an option to specify padding size, like Painter did? Because current padding settings are almost useless for my situation.