Posed and painted. Was a nice little project, might do another dino as this was really fun. Some full body and blinn shots to come later. Back to the alien guy :3 Thanks Stevston89 for putting the time in to do the paintover, gonna gather some more ref later today and hopefully make a start on the skin.
Looks good but maybe a bit too clean :) What is your goal with this scene? I think generally it would benefit from some story elements, maybe a wear and tear layer and a sticker/graffiti layer. Also some large areas could use more break up like the asphalt or some large facades.
Hey, when I open the color picker window and move it to a location I like it'll stay there while I'm working on that same layer but if I switch layers then open the color picker it goes back to it's default postion. Is there any way to have it stay where I put it? Using a Macbook pro with a second monitor. I'd like it to…
When I paint one of my terrain layers, it doesnt paint in the color I want. I have the 'base' material layer from world machine that I use so that could be an issue as you see here When I tried Wendya way of having grayscale bitmaps my rock texture was completely grey and my grass was dark. This is the current set up I am…
Company: Computerised Training Systems Location: Scunthorpe, United Kingdom Duration: 6 weeks minimum, poss. permanent Finding out later today about the hours etc. and then later sign nda seeing as this is a contract job within a contract job, if you know what I mean. ps: I mentioned polycount.com to the agency so I wonder…
"For example I had reservations about this perspective since I didn't find it being applied accross the board nor could I understand why matching a games screenshot was a prerequisite to being hired as a student." Come on ... No one is talking about "matching a game's screenshot" or it being a "prerequisite" (although that…
chrisradsby: Thanks Chris, glad you made that comment. I've switched the thumbs to colored versions. Does that look better to you? I think I'll keep to this new format from now on. LRoy: My current workflow for creating a diffuse is as follows: Export my 0-1 UVs as a 32-bit Targa image file. Import the image into an image…
Some feedback from friends: Pretty! The two biggest things that stand out at first are: 1) you're missing the "layering" element of the stones. You have nice value difference and wear but you're not getting that "I'm stone made through thousands of years with layers and layers built up" part of that element of the texture.…
Can you tell us what exactly you are looking for? If you need custom brushes, I believe both Mudbox and 3dcoat allow you create them easily. Edit: If you are looking for smudge brush... it doesn't look like professional tool for me, and in fact I have almost never seen people doing good work using this brush often…
Zbrush is better for starting a project and Mudbox is better for finishing a project. Mudbox has a much less fiddly layer system which is good for adding lots of small details and making realistic transitions between different types of surface. Its viewport is also more honest and the developers chose rendering features…