I swear I posted this project initially in my sketchbook, but I guess I didn't. Here is my first project I meant to have as a log in my sketchbook. https://polycount.com/discussion/237650/3d-environment#latest
About Us Project Reality 2 will be a free-to-download multiplayer game being developed on Cryengine 3 Free SDK. Project Reality 2 will see the popular mod from Battlefield 2, being completely re-built with the aim to create the most realistic and demanding virtual combat environment using the powerful tools that Cryengine…
Kriss Vector Gen 2 Assault Rifle + Tactical SMG + Micro SMG (Game Ready Rigged Asset)Total Tris- 20,088 | Total Polys- 10,195Textures- Three 4k, One 512. Suitable for AAA High Quality First Person Shooter PBR environments made with 10,195 polygons and 4K textures for ultimate close up shots and optimizable textures…
We are a 3D Animation studio and CGI development company. Our website is htttps://www.mediacraft.video/3dassets.html We're looking for a person or a few people who would be available to produce a 3:00 min animation for our current project. The deadline for production is 11.06.2021. The publication date is 17.06.2021 The…
Hi! My name is Dani Marti. I'm open for commissions for game design/development and 3D. * My experience: * 20 years in Graphic Design and Web Development * 4 years in Game Design and Development * Extremely detail-oriented * Capability to create playable prototypes in Game Engine * Expert knowledge in Unity and C# *…
Hi there, I just finished my digital art study at the Games Academy Frankfurt and currently looking for work. My focus lays on Hard Surface Props & Weapons as well as Environments. Due to the nature of my study I was also able to gain some basic knowledge in other areas of expertise like Animation, Rigging, Sculpting,…
Hey guys! I'm little bit confused while working on environments and got some questions - would be awesome if someone could help me with that! 1. While blocking an environment in game engine (Unreal Engine/Unity) are you blocking it from meshes exported from 3D program (Blender/Maya/3ds) or from meshes in the engine? 2. How…
Environment Artist Playful Corp. is looking for an exceptional and creative environment artist that is looking to help set the standard for Virtual Reality and Sandbox games. A secondary skill in concept, level design, animation or technical art is a huge benefit. The ideal candidate will have a passion for playing and…
We are looking for a 3D Artist for the following task in Unity. The candidates should live in or near Seattle. Requirements: - Must have experience with 3ds Max, Maya or Blender- Must be familiar with a physically based workflow, preferably the Algorithmic Suite.- Must be familiar with Unity 3d (having some knowledge of…
SO started with a new project at hand and still don't know how to go about doing stuff. Im once again, as a part of Threye Inc.,working on an aviation based mobile game for the Indian Air Force. SO thi time instead of having single seamless terrain mesh that repeats, we are to map actual land masses throughout India. Its…