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looking for 3d Artist (Seattle, WA)

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We are looking for a 3D Artist for the following task in Unity. The candidates should live in or near Seattle.

Requirements:

- Must have experience with 3ds Max, Maya or Blender
- Must be familiar with a physically based workflow, preferably the Algorithmic Suite.
- Must be familiar with Unity 3d (having some knowledge of how lighting, materials, and optimization works)
- Must be organized able to keep a clean project, including following naming conventions etc
- Must be able to work onsite in the Wallingford area

In this task, the designer is asked to create realistic scenes and create new objects for each scene. We also provide reference images for scenes. This image can used as a source of inspiration for object layout; however, it is not required to follow the exact layout or use the exact object models.

The task involves three major steps: (1) Design the overall structure of the scene (floor, walls, windows, and ceiling) (2) Select and arrange objects in the scene to mimic the reference image. (3) Adjust the lighting and texturing to make the scene look realistic.

Good examples:
https://www.assetstore.unity3d.com/en/#!/content/34128
https://www.assetstore.unity3d.com/en/#!/content/37733
https://www.assetstore.unity3d.com/en/#!/content/34976
https://www.assetstore.unity3d.com/en/#!/content/55765


Bad examples:
https://www.assetstore.unity3d.com/en/#!/content/38322
Reason: Scene is not an enclosed area
https://www.assetstore.unity3d.com/en/#!/content/37973
Reason: Low rendering quality

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