I'm going to attempt my first normal mapped creature model and I'm aiming for portfolio quality as my folio does not have any normal mapped characters. Hopefully after succesfully *fingers crossed* completing this guy I can move onto a Human character. With that said I'm gonna need some help along the way to make sure I…
Hello Polycount! On the left is a screenshot inside Maya of a character I rigged. I did a whole animation sequence and found issues when trying to export it as an FBX and upload it to Sketchfab, which is what you see on the right. The model imports mostly fine, and the animation even works but the thigh joints seem to…
What Are You Working On? 9thKnight AgelosAp AlecMoody AlexCatMasterSupreme amontes model Anouk AntonioNeves model BitGem Curlscurly Daew model Danbee360 displacedinvader Dmitriy_T garriola83 model GeeGeeMac Huyashi Icore idli illusion itbeet Jakob Gavelli karynatrychyk leslievdb LoganFeliciano Macebo mafubash Matsmyrvold…
Hi everyone! I already registered here a few months back but I was just lurking around looking at posts. So here is my first post here at polycount. This is a character that I finished a week ago and it is a recreation of a character from a game me and my friends made during the Global Game Jam last January. The character…
Hey’a ll This is a project that i started years ago and left incomplete. When i was brainstorming on my next character art project i went through my old hard disk and came across a whole bunch of unfinished projects. Hence decided to finish one of them and it happened to be drowntown. I basically re sculpted most of the…
Hi guys! I work with either 2D or 3D graphics. I have experience in making content for Unity and Unreal. Also I worked with custom "in-house" game engines.My strength is a cartoon graphics, but I would be happy to work with the PBR. MY SKiLLS - Concept art - Low-Poly modeling - Illustrations - Hi-Poly modeling - Pixel art…
Alright lets try this again. I tweaked the lighting some more, hopefully, it's closer in the right direction cause this is quite tedious. The line between overexposure and dark shadows is surprisingly thin. I made sure to follow the 3 point set up more strictly and add in very subtle extra lights. Iv'e been using this…
Alrighty, posting the process I used to get this done...I'll post a write up first and then a more straight to the point list underneath. Long : 1. First, I created the base mesh for the body in Maya. I did a quick simple blocking out of the forms and brought it into Zbrush. Here I stayed in the 1st Sub-D and just adjusted…
Lol. I thought it would be a good idea to list the software I have at my disposal for commercial purposes (registered, legal, and non-education versions): 3D: ZBrush 4R5 Modo 601 SP5 Marmoset Toolbag Topogun 2.0 Project: Messiah 5 Unity 3D 3.5 Ultimate UnWrap 3D Pro Cararra 8 Blender 2D: Adobe Photoshop CS5 Adobe…
Ah, be sure to fully explain what you are shooting for in your description/first post. I was under the impression you wanted to make a AAA current standard prop. A PS1 era prop is a different ball game. I am not fully aware of the workflow for that era of game development. I'm not sure they used Specular maps yet, and if…