No, the checker continuity doesn't matter. All that really matters is that the checkers are the same size relative to the other shells. There are exceptions to this, such as if you are unwrapping a face, you may want to give it more resolution (smaller checkers visible) or if there is the underside or inside of an object…
Hey I need to get a general range on polycounts for mmorpg type games environments and props. WOW, City of Heroes / Villians, etc and texture res averages as well. I looked around on the web but I couldn't find anything right off. Thanks guys.
Hi Guys, I was just watching some Hair farm videos and wondered if it can be used in anyway for Game Res meshes. http://www.hair-farm.com Has anyone ever tried to use it with 3dsMax Render to Texture? If it were possible it might it could be quite powerful.
A lot of us remember This breakdown of Darksiders texturing workflow. I was wondering, if this setup can be applied to SP if the bent channel was baked in an external program. Why I am asking, is because the green channel of my normal map, seems way to dark compared to the one Maddy somehow whizzes up. Any tips on how to…
Hey Polycount. I'm working on a model of a character with a plaid shirt. It never really occurred to me before, but I don't think I've ever seen a way in Zbrush to cleanly apply a pattern all over a curved object. I could take it to 3dsMax and apply UVs there, but I'm not really sure how to import with textures to Zbrush.…
Been following a tutorial on digital tutors on how to use 3dsmax. Im only on the first course and I've encountered a problem I've no idea how to fix. When I apply my texture I made in PS onto my model, it becomes blurry with very low quality. I followed the instructions perfectly but mine turns out different. Can anyone…
Hello all! I was curious if anyone knew of any good tutorials that involve texturing realistic cloth pieces. I'm looking to get results similar to the robe on the Dragon Age Templars. I don't have a ton of experience with cloth, and I've been having a bit of difficulty finding a tutorial that covers the whole process to…
hmm, at first i thought it had something to do with masks. since there is actual a mask texture(As alternative to the normal), it might be to define which areas are shown from the mask texture?
It looks close to the default skin1 texture but looks like it is covered in some extra powder kind of layer? Anyone know where I can get it or how I can duplicate it? THANKS IN ADVANCE
I made a car (wheels and motor come later), I was wondering what the easiest way to Unwrap and texture this car. I have the substance programs aswell. I appreciate any tips and help.