hey Mr.Wed it's a decent start and you have the majority of the volumes there but if I can offer a few words of advice. Typically on a basemesh for sculpting you want the geometry to be evenly spaced uniform quads. That way when you subdivide the mesh the geometry will remain evenly spaced and a lot easier to work with.…
Hello, I have been given a task of making this bowl (on the picture) and make a normal map for it. I have been strugling all day long with the seams in the corners. I read a lot of posts and tips how to make the seams go away but nothing i tried really helped me and I am starting to be desperate. The model of the bowl has…
Hi, very inspiring work! don't know how i missed this thread before.. have read it from begining and have some noob questions that i didn't realized. 1. Your brick wall, is it modeled as separate bricks or a plane with tileable 3d texture?(as i remember, there was a post about high polycount on walls, would be great to…
I was hoping for a character model of Blackie Lawless. We Are Satans People! \m/ What is it for? Why is there no color scheme? What are those squiggly lines under the abdomen? What is that shape below the gun? Where are the wings? Rocket propelled legs on an otherwise winged insect? Does it steer with its feet? Is that…
UPDATE 5-6-22: A kind Polygcounter informed me I'm not looking for a "3D Artist" as much as I am an "Expert hard surface modeler." Changing that to see if it helps connect me with the right artists. Warning: I am a complete n00b at hiring 3D freelancers. Expect many stupid questions from my end. I'm a scifi novelist…
Excited to share this with the polycount community. This piece has been visualized in UE5 with lumen as support fr lighting along with some nanite used with megascans content to build the backdrop for the mars scenes I'll be posting later. I learned a lot dealing with the shading and am certainly feeling more adventurous…
Hello workshop artists. I wanted to put together a thread to more formally introduce handplane to the workshop community. We have been sponsoring the the dota challenges on polycount for the last few months and I am a longtime member of polycount. From what I can tell, only some of you are using our tool. I wanted to…
Hello again Polycount! So in my continuous search for new job opportunities I've decided to give Maya a try. I've always hated the software as corresponds to a Max user, but now I see it just needs love (A whole lot of love) After learning the basic stuff like hotkeys and the different way of dealing with those happy…
Good evening Polycount , are new in this community and at the same time and inceptor in learning English language and in modeling/texturing ( please excuse for some spelling mistake ) - I have to introduce my first modeling in the sea without texturing made in 2 days, (I say again: they are very beginner) "I have only used…
Good evening Polycount , are new in this community and at the same time and inceptor in learning English language and in modeling/texturing ( please excuse for some spelling mistake ) - I have to introduce my first modeling in the sea without texturing made in 2 days, (I say again: they are very beginner) "I have only used…