I would like to know how to export my 3ds max model to a game. I learnt that Y axis is the up axis for any game. Is there any specific standards or steps that I must follow? I am currently having trouble aligning my item with a game character. I know for sure that I am missing something, so need all the help that I can…
I'm looking for a concept artist who wants to create concept art for DOTA2. I can model and texture, and want to work with someone who would have fun coming up with new items and armor for DOTA2 characters. The rights to the concept art would naturally belong to the artist, and I would hold the rights to the models and…
Hi I was wondering if anyone can tell me if installing maya on an SSD and having the project files loaded on it will help when i import and use very high poly meshes from ZBrush. When i load anything over about 300k polys it starts to lag and at 1.5million it takes about 10 seconds to even select an item. I am just…
I am a student at Art institute of CA San Diego and I am a few quarters from graduation. I have been looking at open positions here and there. I am came a across a position that I haven’t heard about nor did any of my teachers. Like the topic says it is a location artist but the requirements seems a lot like just…
Hello, There is a small UDK stylized game project that I want to start and I'm in need of a good concept artist(s) who is/are comfortable with one or more of the following: * Character Design * Environment/Prop Design * Weapon/Item Design I'll give examples of the skill level that I'm looking for: Character: Environment:…
So, I quickly wanted to share with all Max 2012 users this news http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17210608&linkID=9241178 Their Servicepack 1 works just fine, fixed a lot of issued I was having with Nitrous, and this is SO NEEDED when making high poly modeling in the millions wihout having…
Hey Gang! I don't post too often but here are a number of props I created back in Fall '12 for Wizard 101. There's also some UI work (which I had a TON of fun with) as well as 2 pieces I did for fun. Hopefully I'll have some more items to show in the coming months, as I've learned quite a bit about environment art in the…
Hey guys, I am a long time DotA player and love the opportunity to contribute to Dota 2 via Workshop. Here is my first item i made for OD "Post of the Rimwalker". Main problems for me were to get the workflow "right", like baking all the maps, understand the masking for the shader and of course staying within the lod1 poly…
I'm looking for a 2D artist who can draw and color characters that look fairly close to Disney characters in terms of detail and style. No animation required (we're using Spriter to animate), but there will be a significant amount of work if you are interested and able. I can pay between $40-50 for each finished character,…
I am in need of an animated model that I am able to use to test the animation code in the engine I am coding for a school practicum. Items that would be ideal: - rigged and animated mesh - normal map - specular map - collada/fbx or source file. The reason for having the source file is that the code is still quite un-tested…