Hey guys,
I am a long time DotA player and love the opportunity to contribute to Dota 2 via Workshop.
Here is my first item i made for OD "Post of the Rimwalker".
Main problems for me were to get the workflow "right", like baking all the maps, understand the masking for the shader and of course staying within the lod1 poly limit. Still a lot to learn.
Link to promo video with lowpoly model in Blender and scenes from the import test.
I would like to hear your critics!
Cheers
Sabaidee
Replies
Thx for your feedback.