Hi, just wanted to drop a few of the texture's I have been working on in Substance Designer: More images here: https://www.artstation.com/artist/alexdwilliamson Feedback or crit would be very welcome, as trying to improve my substance work :) Thanks
Hello all, So having spent a bit of time teaching myself Substance Designer, here's my first PBR tiling texture that isn't just a straight up repo from a tutorial. Any thoughts or comments are very welcome. thanks
Hi I'm looking for some advice on 3D textring software. Everybody knows Deep Paint 3D and Bodypaint 3D but they are extremelly expensive. any opinions on any of those? or does anyone know any other not expensive 3D texturing solutions?
Hey guys, sorry for being such a pain in the ass with my problems :poly124: I am trying to make my own grass alpha texture which I can use in 3DS Max to model low poly grass patches but it seems photoshop does not allow me to save as an alpha.
Hello , to follow up threads http://boards.polycount.net/showthread.php?t=71221 and http://boards.polycount.net/showthread.php?t=69380 I've realized a little " making of " - TF 2 Texture based on photosource. (It's just an idea and in any case I don't pretend that's perfect !) I hope You like it :poly121:
Hey there I feel stupid for asking this, but I couldn't find an answer in google or the forums search function. Does anyone know how to increase the texture size used for bitmaps in the Max viewpoint? My bitmaps are of good resolution, but they show up in a very crappy resolution in the viewpints. Thanks in advance!
I was wondering if there was a way to increase or decrease the tiling ammount of a texture in 3DO. Programs like Crazybump and Knald do this and it is such a usefull feature to have.
Morgan Campbell DeviantArt Portfolio Please contact me at morgancampbellbusiness@googlemail.com I'm looking for unpaid work in order to boost my portfolio and get some experience. I can do 3D logos, textures & models such as characters, vehicles, buildings etc. Please give my portfolio a view and drop me an email if you…
Can anyone explain the difference between Self-Illumination and Ambient for me? In 3dsMax's default material settings there are slots for Self-Illumination and Ambient textures (and a global Ambient value). Is there a conceptual difference between the two or is it just what 3dsMax chose to call them?