Everyone's portfolios are old. Everyone is planning to add more recent art. Calling yours "old" is a bad idea, just as people adding work labeled WIP is bad. It says "I'm sorry my work sucks". Really, this is exactly how potential employers judge it. My point is... either own it completely and un-apologetically, or don't…
I love how you redesigned it! Like others said, it seems to be a great balance of the highly realistic detailed style of current gen, but also has the sort of stylized aesthetic of weapons in old retro games. It keeps the look of how old low poly models had big accented shapes without overdoing it. It's an aesthetic I wish…
Once you enable gamma correction, you need to fix the lighting in your old scenes. I suspect that's what you're running into here. All your old content will suddenly look wrong. Some articles here that should help you sort it out. The first one by Martin Breidt is very relevant to you, as it focuses on Max 2009 which has a…
And the old school RE games had so much suspense to them with the camera angles. You never knew what was in front of you. It was like a movie. And everything was so close quarters if you didn't make the right split second decision you can be screwed. I do miss my old RE games. Though I do love the new ones too. Can't we…
Soooooo it's been a while since I last posted. Almost exactly a one year anniversary, hahahah. Unfortunately my old image hosting was through my university, so that's why all of my old posts have lost their images. I'll try and replace the ones that I have and remember, but most will be casualties of war I guess. Anyway,…
I'm confused. why not just make an old school bump map and use the nvidia filter. max really shouldnt be involved unless you are wanting to bake in lighting? in which case hit "0" which will bring up the render-to-texture dialogue box. check out poopinmymouth's site for more info on that stuff: www.poopinmymouth.com but…
I found one of my old 3ds max doodles on my hard drive that I never finished, it hasn't got many tertiary details yet. I can no longer analyse it objectively since I think all my old or recently finished work is bad :) . I was hoping to get some critique/ feedback of the 3D model, to determine if I should either finish it…
Last week I've been working on redoing an old texture of mine. Without much further ado, here's what it looks like now: 100% self illumination: Flat: And for comparison, here's the old version. Looking at it now, the face is just horrible. I don't know what's up with the clothes either... looks more like a concrete…
Wow...How..have I not made a sketchbook here yet?!?! I think I had an old poopy account and posted really old work from school, so- I guess now is as good of a time as any to make one! (Could have sworn I had one..) I honestly don't have a place to post WIPs and what not in a forum type format other than Facebook, but…
Just started learning Maya and came across this problem. Basically, I update my surface mesh so I can have better resolution during baking in Substance Painter. However, I have no idea how to apply these updates to the UV's I already made. How would I go about doing this? Do I need to throw away the old UV's and redo the…