KP: To attach the hair to the head you could export the lows. Attach them in your 3d app of choice. Import the new combined object as a subtool. Subdivide the new one to the same level as your current high. Hide the hair part of your new head. Show only the current head with the new head selected. Project All. Invert and…
Hello to all Zbrush fans My name is Denis and recently I became
interested in this program, and I was first of all impressed by the
result that those who use Zbrush get, projects, 3d models are
obtained at the highest level! In this article I will not reveal the
program itself, because I am not a sculpting specialist, I am…
Hello there, We're a small team of folks in Denver, CO area who are looking to make games. Some of our team are ex-industry with good experience and one is doing this on the side of his current industry employment (coder). None of us are college hopefuls and we aren't some doe-eyed startup with unrealistic expectations. We…
Thanks guys :) Sculptaur: Haha yeah, I know what you mean, It is kinda weird :D Tigerfeet: Here are some of the adjustments I made :) Part 7: Retopo! I use a combination of 3dcoat and the original mesh pieces that i constructed in 3dsmax to retopo Miku, which is a fairly straightforward process. Some pieces like the bows…
Lighting: Depends on how you're handling your shape rendering. Most often I've found that freestanding, non-bsp structures have lighting information baked into either the model, as vertex colors, or into a set of lightmap textures which are blended with the diffuse at render time. Also, If this is going to be something the…
The project i am currently working on is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character, next i will be working on a…