When exporting transparent PNGs from Photoshop, you don't use the alpha channel. You just let it fall back to the transparent background in the Photoshop image itself. So you'll need to pull out the alpha channel and apply it as a mask to your image layer. And delete the background layer if there is one.
Excellent guys, thanks for the help. It didn't occur to me that I could still Condense to a Single Layer after collapsing and adding a new Vert Paint. (It kind of appears to be a single layer at that point, but it's obviously caching data in the background.) The channel info dialog is a good tip as well. Appreciate the…
Ok - the camo is the last layer? fix the uvs, paint the metal, add all the decals on a layer. With proper UVS that will be easy. Then take it into your 3d package and paint on the camo - OR use a procedural material and bake it down in your 3d app. Seamless is not distortion free rememeber - and it's easier to paint on a…
Welp, rather than pollute other people's threads, I'll post them in here. I'm trying to get down wood textures, just about like everyone else :D However, trying to get them to come out resembling planks is... challenging. First Try Several Tries Later xD -EDIT- Work from later in the thread... C&C greatly appreciated!
Why is it in MAri 2.6 when I paint in a first paint layer all my uv patches are paintable and when I create a second paint layer some of the patches turn into not paintable uv patchewsss??? is it a bug ?? https://www.dropbox.com/s/sxbni604kdukbrc/img1.jpg https://www.dropbox.com/s/nd160sxca32ehge/img2.jpg THanks for any…
Hello. I'm still somewhat of a beginner with sculpting. I was wondering what the best approach to a sculpt is when crating clothes or armor? The way I approached this was duplicating the base model and working on the copy. I sculpted on the base body layer. Was this a wise choice or should I have made the separate pieces…
Hi. I have created a smart material for my asset but when the material is added there are numbers 1, 2, 3 and 4 on the material. I don't know how this has happened and I don't know how to take them off. If I go into layers and remove that layer then it removes the smart material also. Can anyone help me out please
I've seen several different techniques for blending / overlaying normal map details in Photoshop and was wondering what technique most people are using. Some of the techniques I know of: 1) Set the top layer to "hard light" 2) Set the top layer to "overlay" and set the blue channel level info to "128" 3) Blend each of the…
Hi guys. I've started doing hand painted textures in a Warcraft-ish style. I've tried to hand paint plaster walls, as seen in this screenshot: So far, I've only acomplished this, and I'm not very proud of it: Ive done it with a difference clouds layer with a multiply layer style. Does anybody have any tips or comments on…
you might just have to bite the bullet and proceed with the next steps even if the anatomy isn't perfect. By layering clothing and armour over the character, it'll help you gain more perspective and in turn will improve your anatomy. If you work with a non-destructive workflow, you can also always go back and improve…