I had pretty low hopes for this game, but a number of people at work convinced me it was worth buying. I'm only at the end of the second chapter but so far I'm pretty disappointed. Everyone talked about how scary the game is but it's not scary, it's just semi-stressful. All of the grates/vents/fans that the monsters come…
Bitmap: the beta's been reported on, and is just cs3 with a new splash-screen. http://cybernetnews.com/2008/03/04/adobe-photoshop-cs4-stonehenge/ edit: from the comments there: "Complete report: So I got up the guts to download the CS4 floating around the network. The un-packing process was more than typical CS versions,…
I spent a few years making pixel art for a couple of publishers, when I was paying my way through my teaching course. Quality 2D art is not easy! The lack of 3D underlying structure and the limited resolution and palette makes it very challenging, as anyone from the LPC threads will attest! I found that apparently "simple"…
Yeah, I meant post your stuff in the pimping and previews section. You should also make a thread in the sketchbook section of the forum, if you think it would help you that is. At any rate you seem to not be using basic shapes to build up your figure drawings or character drawings. The end result is that parts of your…
Thanks for the help guys kartoon, when you say 2-4 layers are you talking about the brick layers? Or the layers in the base/top of the pillar? EDIT: nevermind, I understand what your saying
I was doing some playtesting and noticing a lot of weird graphics glitches related to the DFAO being used in conjunction with origin shifting. I have a script which should update all the mesh distance fields each time origin is shifted but nonetheless just seeing a lot of ugliness. That was a whole thing to fix...anyway,…
hey monster thanks that helped a lot !!! my code looks like this at the moment:rollout WalkcycleCreator "WalkcycleCreator" width:224 height:272( spinner TijdSpinner "Timespinner" pos:[10,30] type: #integer width:200 height:44 range: [12, 36, 12] slider TypeSlider "small - normal - cartoony" pos:[20,100] width:200…
Welcome @Moonman117 ! Nice reel! and Its clearly that you have a demo reel for videogames :P What I got from a recruiter from the videogame industry is that your reel needs to have a walk cycles , attacks , Idle and deads. He told me that those were the pillars for a good demo reel for videogames. So I would put an attack…
I enjoyed much of your hard surface work, and the modeling looked tight. In the spirit of nitpicking critiques however Maybe its just me but it took me a moment to grasp the opening scenes' composition. Each individual model looks good, and I appreciate the fact that there is a strong foreground, a mid-ground, and a…
Hi guys & girls! This is my first Polycount post, so sorry in advanced for everything! Here's my go at the Mech - Strictly sticking to the mobile limitations (2K tris & 512px maps). I have been a bit liberal with the proportions and trying to make it cartoony Also been getting in Substance painter... even if the shading…