I hate hearing about studios laying people off it's really sad. I've been through this personally last Sept. with other friends and colleagues such as member Jesse Moody. Initially I wasn't surprised that layoffs happened but was pretty shocked at alot of the people that were picked. Some core members to certain projects…
I modelled the base of this concept mushroom thing that I did a few weeks ago, have been developing it and leaning a lot about the UV unwrapping, textuing, polycount etc. (general asset workflow). As a concept artist I do think it's really important to go though this process yourself so you understand the technical side of…
nooooooooooooooooooooooooooooooooooooooooooooooooooooo(to the above vader pic) anyway yea I figured the floor pattern will be to busy but it was a test, I plan on just making 1 pattern and normal maping/specing it and then tiling it all over, perhaps on the ceiling that will be a better pattern. ok im gonna bring the…
I have the feeling that no matter which 3D software you use, the grass is always greener on the other side I think. If Id start something new Id go with Modo tho, I have no clue but seems like they have everything and its on a good modern foundation that has future. Blender 2.8 also looks very cool but I assume the UI is…
If they want the bad press and Jackson to go away just open the books and shut him up, that is of course if they are on the level which it sounds like they aren't. Yeah Bob Shaye sounds like a total dick in this interview. http://www.cnn.com/2007/SHOWBIZ/Movies/01/11/film.hobbit.reut/ How the interview reads to me; Bob…
i suppose ads that are in a gaming environment , like say a billboard in Hl2 or something , thats ok ... but what if the advertisers want to have a bigger share of the picture , by giving more money ... say coke want to advertise in a game like hl2 , but they dont want there symbol destructible ... so anything in hl2…
Perna has a point, it's -useless- to compare these techniques in Max or Maya, how many games do you guys know that are rendered in these software packages? Even if they're using the same .cg shaders as the engine the content is getting treated differently. Any time you bring a mesh into an engine the tangents and…
I know Sato and have worked with him. Nice guy, very talented artist but a baaaad Art Director. Sheen I know too who did the rig. Very clever guy. They're both at EA LA. The rig looks to be based on the Jason Osipa method? It's cool, but like monster says, there aint really anything special going on here. I hate the…
My best Wacom was an old light gray colored one. First in intuos line probably. It was closer to medium size and had small margins around working area , no buttons , nothing redundant , watertight plus a thick everlasting cable. Perfectly fitting a table surface with keyboard on the left . Lasted more then decade. Couple…
Hey all. Recently I handed my portfolio over to some great industry artists and a gaming event and had them crit it. I recieved some great crits, the strongest of which being, I need more environments! The lead artist told me he liked my most recent environment (world war 2 scene) but that I need ideally to include one…