Seems you input normal maps wrong : in mental ray (3dsmax) arch&design material you should put normal bump map in bump map slot, and set strengh to 1.0 default is 0.3. Thats why your normals dont have effect in renders.
nice entries. /me drools over EQ's lightwave pics I used LW for three years, but have been required to use 3dsmax for the past 3. Looks like LW8 is quite cleaner than it's predecessors - I might have to look into picking it up again
I had the same problem with the model i exportrd from 3dsMax with no preset and nothing changed on the export menu of .obj , It seemed to effect only one side of the model. Still dont understand how to use dDo so would love to see a tut on basic dDO wrk flow.
Make sure your xforms are reset. Open the Paint Weights Dialog. Raise the "Tree Depth" and "Lag Rate" to get better performance. For more information see here: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-088FF859-9D30-468B-A68F-EC912F69BEFA.htm
Thanks again DWalker! I did look for a canister blueprint but had no luck. Final tri count is 12k. this is how the vehicle is going to stay for now while i get my write up and other work done UDK Renders Marmoset Renders Wireframe Wireframe 3DSMax Skylight
God i need to learn how to use graphite. Far too limited in my knowledge of 3dsmax 2012... Barely scratched 2009 and then went an got 2012 (stu) an they've piled on the new tools! 'Swift loop' is the only real tool i know out of graphite's jewels aha
Hi, thank you for these advices. I work on it. @ igi : Yes, I see that date palm tree are more right and palms are more rigid than tropical palm trees. I keep it up. :) @ ivanzu : No I don't work in Blender but in 3dsmax. Good evening. Palm tree like that :
Thanks, Yeah, that is pretty much how most games do it. The use of 3dsmax and vray is kind of funky though. I was thinking of something akin to this: http://vimeo.com/6357535 But clouds are only a part of it really. I guess the bigger issue is things like atmospheric scattering and crepuscular rays and the like.
So far for those that upgraded to maya2014, how did autodesk rolled up the "send to 3dsmax" option ? What is it like since you use maya2014, can you send a file back to max2013 ? im just asking out of pure curiosity. The new modeling tools are they worth the upgrade ?
me2 really like softimage personally, m button means Magic,:3 but 3ds max has some advantage too, material ID, and smoothing group management is huge advantage in 3dsmax. to learn new software I keep hotkey and button customization to minimum or none ( default setting).