Hello! I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps: 1. Create a new scene in Maya. Select Redshift Renderer.…
Ok, I have a strange problem and need some thoughts. In the viewport in Maya the model is sharp and detaild and when I render it with Mental ray it get worse... Here is the viewport printscreen: And here is the result for the render: Here are few of my settings: Any ideas whats wrong? There is a diffuse, normal and…
Hey guys I am looking for some advice on fur and hair and wondering if anyone has any sollutions that would be the answer to my problem .I am lookin to render fur in vray with maya ,but the fur doesnt render by default and I am not looking to composite a fur pass later on .Does anyone have any suggestions ,also feathers…
Hello Everyone. This is my work practice with the Modelling, pbr Texturing and Rendering. I got the ideas from www.pinterest.com. Modelling & UV in 3DsMax Baking and Texturing In Substance Painter Rendering In Marmoset Polycount ~ 8-13k Polys (Use Tessellation in Marmoset to get better renders with the smooth Topology) All…
You're on the right path for both render and game-mesh (or at least one of the right paths; there's always more than one way to do something). Take note that I have a very limited amount of experience compared to what many others on this site may have, but I can at least pitch in my two cents, and maybe point you in the…
So I'm in class right now that we've had to do a pretty large mock, GDD/Art Style Guide for a fictitious game. The game is somewhat like God of War, except for that the player faces off against the zodiac deities instead of Greek gods. This the spear for the main protagonist and is magically imbued. This is just the kind…
This began from a generic male superhero Zbrush model I created in a previous project. I started by adjusting the body proportions to created the physique I thought Captain America should have then moved on to loosely model the face after actor Mark Valley. Once those changes were done I move on to exploring costume…
Hello. I'm trying to create some renders of a product in marmoset toolbag 3 and my problem is that what I see in my viewport is slightly different from my rendered image file. Mainly the flare camera effect is missing. Here is the comparison between the viewport and the rendered image: print screen from my viewport: the…
Started an interior recently.I will be using viewport 2.0 to render out the animation after I am done with animating the camera and ceiling fan.Still thinking whether I should simulate the curtains with turbulence. I decided to leave the seams on the cloth on the bed as they could pass as sewing seams though I might add…
I'm looking at getting one of the new i7 quad core processors with a new motherboard and as much ram as I can handle. I do a lot of game art and high poly rendering with Maya and Mental ray and use other programs such as Realflow and Vue. Are the i7 processors a good choice for speeding up render times and good for 3d…