Hey folks, Could I get some critiques please? based on these concepts - It is 6,990 Tris right now, but I'm expecting it to be around 6,500 Tris after I do some optimizing. The backside will be attached to a lake / pond, which is the reason for the extended support beams and pillars. The biggest thing I can see right now…
One of the artist and I went to New Orleans yesterday to get photos of locations we plan on putting into our game. We would like to pay an environment artist for work to create 2 game scenes from a few of the photos we provide as guidelines. A little about the game - we are creating a 2.5D (prerendered 3D background with…
Latest image: Recently I decided to start working on a new environment. I have an old tailor shop in mind. I'm aiming for an abandoned, but not destroyed look. A place that's still intact, but empty for the last couple of years. Also, I want to have this classy/victorian style. Gathering reference images has been pretty…
Hello. I was wondering which piece has the correct topology flow. When building environments i usually run into this issue A: Has little bit more tris that are wasted from a silouette standpoint. Has better envenly space vertex which will give it better vertex lighting then B. However I don't think it would matter if it…
Hello my name is Sean Karemaker, If you are looking for an artistic and talented 3D environment artist I am the man for the job. I have A diploma in game art and design from AI Vancouver, and also a University Diploma in graphic design. I am very good at being part of a creative team. I use mostly Maya but I am currently…
Hey, this is my first post here. I have been lurking around for ages and figured I should actually become part of this awesome community! So I am working on an environment in Unreal Engine and would love some crit its still very early but I want to make this scene an amazing portfolio piece. So less talking more pictures!…
Hello, My name is Matt Guerrero and I am environment artist available for a freelance or Full Time Opportunity! I have experience with working from Hi to Low using Xnormals as well as hard surface modeling. I also have experience in using Ndo for modular texture creation. You can see my current portfolio Here…
Hi all, I have many years experience and looking for remote work. I have recently finished on Killzone Mercenary on PSVita. My website is here : http://www.paulclayton.portfoliobox.me I have a separate website here : http://www.endlessnameless.plus.com with extra and older work,some Pre Rendered and Characters. I am…
We are looking for additional people to join our ranks and help us develop our current game: "Essengine".Currently, it is unpaid work, but we are meeting with potential investors and preparing a Kickstarter campaign, so the idea is that you would eventually be compensated. Right now, we are looking for artists who can fill…
Hello all, my name is Victoria and I am an environment and prop artist! I specialize in stylized art styles and have worked with a variety art styles from low poly to hand painted I can do: * Hard surface * Organic * Hand painted * Low poly * Cartoon * Lighting * Post processing * Substance painter * Blender and Maya *…