I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Practicing low poly modelling from various concept arts (mostly pinched from the noob thread) - whole scene currently stands at under 4000 tris. Texture is WIP and from a sheet that I DID NOT MAKE. I know the spec is all nasty and everything right now. Essentially, I was wondering if anyone knows what is causing this weird…
Hello, there. I have noticed that there are already other threads that deal with sorting vertex indices in a specific order. But, these are meant to work from different axes or camera angles. I appear to have a different situation, although similar in this regard. Currently, I have a custom rollout in which I can select…
Sorry that a new episode hasn't gone up for a while. The last one was the "Indie Games" episode with Adam Saltsman (canabalt), Alex Thomas (The now announced Banner Saga.. which is shaping up to be AWESOME BTW. Some of the best artwork in a game I've ever seen), and Jason Rosenstock of White Whale games who just shipped…
I was watching star wars sunday and I realised something, THeres a huge hole in the star wars fiction. Supposedly c-3p0 was built by anakin skywalker who is darth vader. C3p0 is around luke skywalker 75 percent of the time and never makes the connection? It seems kind of imporbable to me that a robot built for information…
i had those issues for a while when i first started using CS4. some settings i have set in Performance: Memory Usage: 89% History states: 10 Cache Levels: 4 GPU Settings: OOFFFFFF OMGGGG OFFFFFFFFFFF The flick panning was being a little laggy, and my psds would also do some crazy-ass zoom/pan bug after zooming in/out.…
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…
Hi guys, so i made my custome uv seams in 3ds max imported the uvm collapsed obj into zbrush to unwrap the uvs. After that i got okay layed out uvs like that then i copied the uvs and past them on my main mesh. Worked for me until now... i turned off my layers didnt change. double checked the poly amount. Well it doesnt…