Thanks, this is a good suggestion but it introduces dependancies (MentalRay and a third-party plug-in). I managed to get TURTLE to render out good results but it required quite a lot of reverse-engineering. I went through the MEL-callbacks via the Script Editor, looked up the MEL-scripts and found the final command that is…
I've been working on a model for the past several days to strengthen my understanding of the high poly/low poly process. Ive (unfortunately) had the experience of attending a university where despite its claims I received little in the way of help or direction in creating game art, so polycount has become my go-to place…
Hello Polycount! This is my first ever thread here! So I'm just starting to texture this environment. It's a pretty rich space, so all the wood tables are polished and gleaming. I built a basic wood texture in photoshop to use as a base texture for most of the wood pieces in the room. Before I go diving in, I wanted to do…
Thanks for your help Scifix. And Laze, your right :D Maybe later I will complete the whole model without a shell and make a dragonlike creature out of it ;-) I turned down the specularity and used a cavity map to control it. And I decided to learn V-Ray. It took a while to figure out but I like the result.I think it`s more…
From the Arnold docs: Using a very high IOR value can look quite similar to Metalness. It looks the same if you set the Base Color to the Specular Color and the Specular Color to black. The difference is that you get an extra reflection at the edges, with the Specular Color controlling the edge tint. The metal fresnel…
@somedoggy , sorry if I sounded blasé or nonchalant about how things are 'hacked'. In fact, quite the opposite. My reference to UE4's progression was a nod to the incredible work done daily by the tech artists who push the tools and methods to an astounding level. I think the PBR real-time implementation is perhaps the…
Once Turtle is enabled change render type to Baking, then under Baking tab->Target Surfaces you can set up your usual high and low meshes, including envelopes. In Maya, Turtle will bake textures to the standard render view. So under Texture Bake Settings, check "Save to Render View" then kick off a render when you are…
Thanks for the recommendation, Renegatt looks really interesting I dont have fiber optic, but I get 60 mbps down and 10 up What about renting some xeons from amazon and using strip rendering/final gather? Is there anywhere like Renegatt that uses amazon and sets it up automatically with a virtual machine but for xeons…
Hello, I'm doing a 3D Visualisation module (Using 3DS Max) as part of my university course and wanted to get some tips on how to basically use HDRI in my scene. The vehicle I've been modelling just has the mental ray "Carpaint" and some chrome "Arch and Design" shaders. I researched a few things but never really had any…
Hey there, I'm having some modeling issues trying to join two cylinders together. I just want to connect the two cylinders where they intersect and have a smooth transition between the two. Kinda like how a bike frame is welded together. I've looked at both Sathe's method, and Ben Tate's which is simlar, but the problem…