works for me, even the other way around: select some faces in UVunwrap mode and then apply a editPoly modifier: it keeps the face selection. I use this quite often to delete unnoticed and not needed faces during the unwrapping process.
Selecting the faces you want to apply the material to, and dragging the material over to the selected faces/assigning the material to the selection would also do the same thing. It automatically groups those selected faces under the same material ID :)
Hopefully this helps. Overall the lines are for harmony and to show where the different lines of the face are different. Overall the face seems too long and not as full as the david face. The size of the different elements are off and the points that are supposed to line up, dont.
Select the model, display>polgons>face normals, if the lines are too long display>polygons>normals size. This will show which direction the normal of the face is pointing, sometimes conform doesn't work properly. You can also turn off two-sided lighting in shaded view for all faces to go black if their normal is facing the…
christ on a pushbike! this thread realy delivers XD the marquardmask is a good starting point if youre starting to study faces buts its absoutaly rubbish if you actually want to do a realistic face. the marquardmask depicts the perfect face, which (also with some common sense applied) in reality there isnt! each face hase…
Hello guys! I want to make a script that select faces with no SG on selected Editable poly objects and and then perform auto smooth for those faces. For the start I tried to get an array of faces with polyop.getFaceSmoothGroup but it gives me a bunch of errors in Listener. Hope you can give me advise how to accomplish that!
I've been following the 3DMotiv foliage tutorial using 3ds Max (not too familiar with it) and have run in to a problem at the branch creation stage. Every time I select a face to branch from, the wrong face gets selected, even though I had the correct face selected prior. Has anyone else run in to this problem?
Occasionally when I do modeling, this one trouble "cancer-like" face will suddenly show up and ruined everything, if I delete that one particular face, it will appear in another one, until I delete the whole model. I'd like to what caused this to happen and is there a way to fix it for good? Thank you!