List of changes: - made three textures; tiled brick texture, texture with unique details like windows and door and trim texture Screenshots: Trims Brick wall Door and windows Description of progress: My workflow with these three textures had been roughly the same as previously. The trim textures will be used to create more…
So, I've been trying to export vertex colors on my mesh using FBX into UDK, so I can use a vertex color node in the material editor to effectively paint bricks different colors on my mesh. It was working for a bit, I think it stopped working when I hooked up my cubemap reflections, but I can't seem to get it working again…
i see. Well, that brick wall would not be damaged the way u did because bricks once put together won't fall appart unless u fire an RPG ;) What they could have though is not perfectly flat and slightly damaged surface due to weather conditions when small portion of bricks fall from the wall:…
Overall its coming along nicely, don't worry about the time, the next one won't have such a steep learning curve should go pretty quick yea? Crits: It's not always make a box slap a texture on it call it good, sometimes the texture and scale determine the dimensions of something. - The scale of the brick walls looks…
Hello All, I am very new to the game end of things in 3d but am an old dog (literally and figuratively) in art, design, and to 3D in general. My experience has been mostly in the commercial arts but have been desperately trying to break free and into the field of game asset creation where my passion lies. I would…
If you think about what density means, it's saying that a certain amount of surface space is equal to a certain amount of pixels. If your density is 1024pixels/m that means 1m = 1024pixels. So if you divide your 1m grid into 50cm, what does that mean for your pixels? 512px = 50cm. Now think about your mesh grid. There is…
Yeah, much better! Later on you can take some corner meshes and meshes that conform the major shapes found on your main tiling meshes, and sculpt in damage and back that damage down to a retopo'ed plane and just slap those planes onto your meshes. Can even use tessellation to create a believable silhouette coming off of…
When I looked at that splash damage test building, I immediately thought "oh look stretched bricks". Even with the title "The Boat House" on the side of the building I never would have thought those were wood planks. I would work on either changing it to a brick texture, or work harder on trying to get the point across…
Hi guys! I recently wanted to import the given color swatches into Adobe Illustrator so I've just converted the .aco file into an .ase one. Here it is. Hope it can be useful to you all. :) Quixel_ColorSwatches.ase
Hey guys, I'm a 3D Character artist looking to try my hand at freelancing, but am new to it and would like to know if any of you have insights to share from your own experiences with freelance. Is it possible to make a career working from home as a 3D artist, and if so, how prevalent is 3D character work vs props,…