Hello everyone, I am working on rigging and skinning a face in 3DS Max, and have used Paul Neale's fourth DVD on facial rigging as a guideline. The rig itself works perfectly, all the bones stretch just as they should. And when I add the facial bones to the skin modifier and add some weight to them, it all seems fine in…
I used quick rig to rig a character but they have a cape and I would like to add the bones that control the cape to the quick rig. How would I do this? Thanks.
After scouring most forums, books, and online resources, it seems that almost all game engines out there do not support facial rigs with blendshapes. They all do on the other hand accept bone rigging for facial rigs. Here is the issue I've been having though, I can't find any tuts online for facial rigging with bones for…
Animation terminology is as follows... Geometry is skinned for deformation to bones. Bones are rigged to control objects for animation. Using skinning and rigging interchangeably can get confusing. So just stick to the above. I'll rephrase this..."This only works on the bones if they are not rigged" The Skin modifier keeps…
I am wondering if anyone has any tips for good learning resources (tutorials, classes, videos, texts etc) that goes over how to create more complex rigs that abides to the 12 principles of animation (to as high degree as is relevant to rigging and 3D)? I am not only looking for some random rigging tutorial on how you set…
Hi everyone, I want to start practicing rigging and I was wondering where I can find models that I'm allow to not only practice rigging but use it in my reel. If there's anyone who wants their model to be rigged (but not the best)then please contact me at jean.nguyen22@gmail.com thank you!!
This totally rocks! The super condensed version of rigging in Maya..I wish I found this thread a year ago when I was slogging through the pains of rigging my first character. My tip for rigging: Rig bipeds over and over until you can do it without referencing any help files or videos. You rock for posting this. Quality…
i not rig expert but I believe you'll need an aim constraint on the elbow. Also try tweaking its position slightly to influence which way it wants to bend. Like oglu said, for human characters there is so many powerful and free auto-rigs out there, no reason to do yourself unless you just triyng to learn (in which case,…
So i am trying to rig this thing for use in a video game.... problem is we are using a custom engine and I have never done this before in any game so the idea on how to do it escapes me Is the object, and the rig looks like this: This rig just animates the objects, the issue is our engine requires a bone set. If i add a…
Hi, Sorry if I posted this in the wrong forum - please delete this if so. It's been many years since I've done any animations and I want to get back into it. I've already gone through the process of rigging, skinning and orienting joints, but the question I have is if the rig handles actually need to be oriented in the…