Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
I'm folowing this guide located here: http://www.polygonblog.com/3d-monster/ and I noticed that all the quads are flat in the guide, but in my version, they are all harsh and triangular: I am following the guide correctly (I hope) but my quads come out all triangular even though I am doing the same process. I am shift…
Greetings fellow 3D and Blender artists! It's day 50 of my 180 Day Topology Improvement Journey, and I'm excited to share with you my progress on the mouse model. Today was a bit challenging due to unstable power, but I still managed to invest some time into it. However, I found myself struggling with properly bending the…
This is as far as I am getting before the deadline. 31,813 faces, 57,270 tris Retopology is tough but still heading to the test bake for the head and torso. Everybody here is doing a ripping job, Looking forward to following!
The OP has received a warning for not following forum rules, specifically Respect Your Fellow Artists. They've subsequently cleared out all the text in all their topics, which is rather rude. We'll just close that account then. :D I do want to take this opportunity to note that, while this fee is way too low for the…
Hi fellows, I'm in need of ideas to model a picture frame for a church I'm working on. I want to do something beautiful that will be above the altar, I would like some help with the frame silhouette, I'm used to start with LowPoly and don't have sufficient knowledge and practice to do details by hand. Follow the example…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Not sure how close you've decided to follow your reference, but here's what I saw right off the back that I thought was noticeable: 1. The ref shows a hollowed out cap, your model version appears to be flat and considerably smaller. 2. 90 degree angle vs smooth corner 3. There's no separation of the front piece and main…
Yes. I went to Art Institute Online briefly (I got my degree elsewhere before that, but at the time I thought going through a "game art" specific curriculum would benefit me). Don't do it. I'm going to sound like a total whiner by describing it, but it's an accurate description... I don't know about any other online…