The figure mode pose is correct? If so, turn off figure mode, go to the 'Keyframing tools' rollout and click the clear all animation button it looks like a white eraser. You will know the animation has been cleared because the footstep button will be available, you can't use footsteps if there are keys on the biped. If it…
Does anyone know how to make the healthbar stop at zero? (it currently goes below zero) Thank you. using UnityEngine;using System.Collections;using UnityEngine.UI;public class HealthBar : MonoBehaviour{ #region FIELDS // The player's current health public int currentHealth; // The player's max health public int maxHealth;…
So, you're saying crotch-leg 2 has a separate material entirely than crotch-leg 1? I'm not familiar with UDIMs so can't speak to that part of your story, but for a traditional workflow, the 0-1 space (the lighter gray square where most of your UV elements are) is the only space that gets unique texture information-- it…
Ok I believe I got most of those bugs and some others I found all fixed! Found a better way of detecting if the edges got flipped by max so that should work. I also added the functionality of splitting it 50/50 if ctrl is held down. Let me know if you find more. http://www.bryancavett.com/edgeSlice.ms quick edit: found one…
Hey Spur, Another thing you could try is adding the 3gb switch to your boot.ini file. It will allocate more memory to whatever application you are using. Basically Windows only allows up to 2gb of memory per app, and the switch allows up up to 3gb per app. What's interesting, is even if you don't have more than 2gb of…
I was always annoyed with the hotkeys associated with hiding/unhiding objects in Maya, so I wrote a small script to just use Ctrl + H to toggle visibility of selections, as well as unhide the last hidden object if you have no objects selected. With this you can also select multiple hidden and unhidden objects and it will…
Я 3D-художник, ищу работу в сфере 3D-графики. У меня есть некоторый опыт, я работал с командой разработчиков модов Old Realms. The Old Realms — международная команда, разрабатывающая глобальную модификацию, полностью меняющую игру Mount & Blade II: Bannerlord. Вот что я для них сделал: • Создание 3D-моделей различных…
Hey Lee, thanks for commenting, I had a question about that. I am using a metalness map instead of a spec map, how can I control the reflectivity of the water in Marmoset if I am using a metalness/roughness instead of spec/gloss? In Unreal 4, I could use the spec slot there right? But Marmoset doesn't seem to have any way…