Just want to say sorry in advance for the long post. Note: I'm using the free version of Unity. [ame=" https://www.youtube.com/watch?v=MSv3Oez4O-4&feature=player_embedded"]Paul Oakenfold - Ready, Steady, Go (Video) - YouTube[/ame] The link is to a song By Paul Oakenfold called Ready, Steady, Go! First off, watch the music…
Thanks guys, the funny thing is, an Initial D touge style mountain racer was the initial concept. I love Initial D, and it was JUST going to be racing on Japanese mountains passes, classic Hachi Roku Vs FC races etc. Then I decided to give it some variety and my love for Ridge Racer took over in the first track, and ended…
I used this plugin for making a racing track, you create one short block in the X-axis then, assign it as a object, draw a curve and click "deform object along path" which will duplicate and snap the segments using a FFD deformer. http://www.creativecrash.com/script/duplicate-along-path I have bookmarked somewhere several…
My name is Jacob. I am the developer of Deadly Dungeons for Android. I have worked with artists from Polycount in the past. I am looking for a 3d modeler who can make models for racers and scenery in a game I'm teaming up to develop. It is currently titled Wind Chasers. The game is similar to Wipeout and F-Zero games. You…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
Very nice, I'm really liking these 1/18th scale cars. If my local track had an interest in racing them I'd be all for it. I used to race 1/10 electric offroad a few years ago and I've just recently got back into RC's. I just bought a Traxxas Revo truck, as my local tracks seem to be getting right into racing nitro trucks.…
Well..you will want AO and Normal maps on a surface that you are attempting to portray an illusion of depth on....The normal map tells whatever rendering instructions you have which direction to make each pixel of your material appear to be facing...for example the tangent space normals are all on the blue channel in order…
Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
[ QUOTE ] [ QUOTE ] Like I said, it's a social, economic and cultural construct that isn't based in genetics in anyway. [/ QUOTE ] So are you saying that docters who say, "you're hispanic so you have a greater risk of diabities" or tell blacks "this drug is particularly effective for black people" are wrong? Or maybe these…