Hey people! I'm new on the forum, so: Hi! o/ I've been trainning modelling (Blender) and texturing (Substance Painter) lately, and I think I reached a point where I need to ask someone for feedback, because I can't really see how it could be better or what should I focus on next time. This is a roman shield A Gladius, it's…
My cheesy Warhammer model. This was an assignment for a modeling and texturing class. We were taught ZBrush and told to do the normals in it. Learned a lot on how to do ZBrush modeling. Learn what not to do in Zbrush modeling hehe. Secondary focus of this class was texture work. Gold sucks :[ Teacher wasn't counting tri's,…
Hey all.. Loooong time since I've posted anything here. For the past two years I was working as a level designer / generalist and recently became free. I've finally had the time to work on learning the Substance suite. Here is a shield I'm working on. I was inspired by the weekly Substance challenge. And thought it would…
Hey guys. Looking for some crit on this. Got some feedback from tutors which i'll share with you. Would like to know what you think i could improve to make it look better. Okay first of all the sword. Feedback from tutors: - Change the middle area of the sword (it does look random i have to admit) - Define the hilt better…
Continued from Feb character challenge, thought I would take a break from baking maps to make one them progress thread thingys! Pushing to finish this guy, hopefully will use him as a UE4 refresher as well, will have to see how I feel once I'm finished :p Using this guy as a way to learn Substance Painter, so far its…
Hey guys, just been working at this shield base, its still a W.I.P, just wanted to see what you guys thought were or weren't working well with the scene so far, I'm very open to advice as always, so any that you have would be great :)
a shield i made, any critics are welcome. a turntable is here: [ame=" https://www.youtube.com/watch?v=euXy-TeWYHs"]https://www.youtube.com/watch?v=euXy-TeWYHs[/ame]