Turbosmooth set to 7 is insane overkill, but ok. I imported the OBJ and reset Smoothing Groups to a single group. I added a Slice modifier to cut away the rest of the model. TurboSmooth at 7. Displace, and loaded your EXR in the OSL Uber Bitmap node. Maybe your import settings need adjustment?
Hello everyone. Please help me solve the problem. I think Marmoset is broken or I did something wrong. I needed to replace a small detail on the UV set. I deleted the old mesh, added a new one (LP and HP), manually placed islands on the UV set in place of the old islans, baked the Normal map, and noticed that the new mesh…
Slow progress recently but I've finished up the Highpoly and unwrapped it. I've still got split it up as two different texture sets and then I can normalize the texel density. As you may have noticed its all over the place.
that looks pretty rough :( My feeling is that it has to be a bug rather than a wrong setting so i'm hoping it'll come out in the wash. I've not checked whether it's improved on 5.4 as i don't have the emotional strength for another engine bump at the moment
Wish I would have figured this out sooner. Here's a simple way to make a walk cycle that doesn't require mirroring and will work with any rig and doesn't require plugins:* key walk cycle on one leg * set curves to infinity cycle * select keys in graph editor → copy * paste keys to opposite control * ensure pasted key curve…
Hi. Yep, I've been playing around with those settings too. :) Since setting it to Dither it has made a world of difference, but these are the Anisotropy and Subsurface settings I have at the moment and how it's currently looking:
Here's an example map rotation config, from Generations Q3 <font class="small">Code:</font><hr /><pre>set g_gametype 0 set d1 "map genstart2; set nextmap vstr d2 set d2 "map gen-q1dm1 ; set nextmap vstr d3" set d3 "map gen-q2dm1; set nextmap vstr d4" set d4 "map pro-q3tourney2 ; set nextmap vstr d5" set d5 "map gen-q2dm2 ;…
the first thing to double check is in the export settings. I dont remember from memory but i think there is a checkbox specific for skin weights. You can start by just resetting the export settings to default and that should work, but if not just open up the documentation for them and use ctrl+f to search around for "skin…
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