I've been working on the past 2 weeks on this young Cage...just for the memes. More images and stuff on Artstation: https://www.artstation.com/artwork/QrV3Rl The whole process was streamed as usual on Twitch: https://www.twitch.tv/nimlot26 and all the recorded videos will be available on my…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hey guys, I just figured out a trick in Photoshop and I thought I'd share. As we all know the blur tool's absolutely useless, and the smudge brush can be slow. I found that you can use the Healing Brush to simulate a sort of waterpaint-like blur that seems to work quite well for blending purposes. Here's a quick step by…
I have some one who need a hyper real setup rigging for character. I have never head of such thing and wonder what's the deal with it? Is it any different form normal character skeleton rigging?
This is alot of my firsts...my first born, my first specular map, my first bump map, and my first time modeling someone i know. C&C welcome. I want to give credit for Eric Maslowski for his video tutorial on bump and spec mapping. good stuff anyone new to this stuff...those are some descent vids.
I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.” I’m not…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
What the title says. My company needs to create 3D models of 35 faculty members for a client, but we're pressed for time and manpower for this particular project. We basically have a month. Barring starting from scratch or stylizing/simplifying, what methods can we use to quicken the process? I'm downloading the 123D Catch…
hey guys I'm planning to make some new healing wards for Juggernaut but one thing I couldn't find is the healing ward's technical requirements. Does anyone know what is the triangles and texture limit? P.S. I extracted the default ward and Kuur-Ishiminari ward. The default one had 3366 tris and Kuur-Ishiminari had 1231.…
Hey! im looking for a not-so experienced 3d modeler for a small project, i cant afford to pay too much so im seeking someone more low level I need 8 character heads based off real people with each having a few diffirent face expressions, im not looking for something too detailed or realistic For more information about the…