hey guys
I'm planning to make some new healing wards for Juggernaut but one thing I couldn't find is the healing ward's technical requirements.
Does anyone know what is the triangles and texture limit?
P.S. I extracted the default ward and Kuur-Ishiminari ward. The default one had 3366 tris and Kuur-Ishiminari had 1231. It's a big difference!
Thanks
Replies
www.dota2.com/workshop/requirements/npcs
Thanks a lot
So it's:
LoD0 = 3500 and LoD1=3000
and texture is 512 X 512
It's a garden pagoda. A traditional Japanese garden element.
After the stone texture I will add some water effect as well.
But since it's my first dota item I would like you to have your ideas about it.
How do you think the model looks like and how could I enhance it.
P.S. I know rhinoceros very well which is a nurbs modeling software but I'm kind of a beginner in blender. So any advice will be appreciated
I see no slot for 2nd ability on juggernaut
what should I do?
Thanks
Thanks