When I'm in editable poly mode, and I select faces, it selects the edges that make up that face instead of highlighting the whole face in red. I just like when the whole face is in red, anyone know how to change this.
Hello, Alpha Mask not keeping back faces (cull back faces unchecked) I tried to use a transparency map but result is the same for material and object ID too. how can I keep in the maps back faces? Is there a way to render a transparent background?
https://youtu.be/7gMHH2Z5WeE A brief quick demo on new modeling tools i have been developing. Some useful selection tools and a Inset face tool which works with single side face shells. Tools covered: Grow Face By Angle Grow Edge Ring Shrink Edge Ring Face Fill Select Inset Face
Hi guys, noob questions regarding topology on deformed face like two face from batman. I'm always retopologyzing symmetrical human faces but how about deformed face? Is it ok to have more topology on the deformed area than the normal area like two face from batman. Because my mentor said that even with deformed face, when…
HAPPY BIRTHDAY IN YOUR FACE!!!! When I get back we are going to celebrate POOP style.... in your face. *edit* in your face... birthday celebration... face...
thx lamoot!tried and works. yeah that active face/selected face is confusing ;p .in most ( if not all ) 3d apps i know .. the active face is the selected face.