Okay I see the problem, when you say Bake Group what you mean is Baker Object. What you need to do is use a single Bake Object and put all of your meshes into different Bake Groups. Bake Groups in this case are the folders named Arms and Hand, while the Baker Object is the object in the scene which contains all of the bake…
I'd like some help from the community, if you have a minute! Could you bake normal maps from these models in the software you're familiar with? * 3ds Max [done] * Maya * Blender * Substance [done] * Toolbag * 3D-Coat * Cinema 4D * Houdini * Modo * Xnormal [done] * Knald * (others?) The intent is to show the baked result in…
First off, I'm not sure if this is the best place to post this so mods feel free to move/close the thread. Alright, so I'm having a bit of an issue with my GPU. After the Windows Fall Creators Update my GPU tends to hang quite a bit and it's generally slower when using Toolbag 3 and Substance Painter. Toolbag loads…
Okay, I was just looking at the tiny thumb and it looked like maybe it was a tangent space map. I see the different colors in there now hat you've posted the full size image. Where was the object space map baked? Different bakers bake this differently, and unfortunately it's not just a matter of inverting the green but…
Hi! Marmoset 3.07, Steam. Reimporting fbx lowpoly with same groups seems done successfully but selecting baker folder then leads to crash. A couple of details: I import lowpoly in automatic way to auto hook up all groups from lowpoly and then import my highpoly meshes as multiple obj files and assign them manually. This…
Hi! I’m new here and I just wanted to say I really like the new Toolbag (3.01), especially the approach to baking. But there are also a few issues I have with it - or simply did not fully grasp yet. My main question is if it is possible to set up a baker so that it outputs a metalness map? To clarify, I create a PBR…
You're not hallucinating; Blender's baker is actually as bad as you think. It supports cage baking in Cycles, but it doesn't have antialiasing and it's pretty slow. Maya and Modo both have bakers with antialiasing, round corners, and cage projection. Mudbox has antialiasing but doesn't have cage projection, so you'll get…
First and foremost, Toolbag is a fast and high quality GPU baker. Other bakers may have one or two features that you'll find in Toolbag, but overall Toolbag is most complete baking app on the market (though I am of course biased). Here are some notable features: * Real-time 3D bake previews. As you adjust bake settings you…
I'm biased of course, but Toolbag is the best baker out there. @Ashervisalis covered most of the important bits. Toolbag shows a real-time preview of your bakes, and has tools to correct skew and cage errors in the viewport. This makes it very easy to diagnose and fix problems. Bake groups (which can be set up via name…
Helloooo, long time running pain... Is there actually any baking software handling alpha transparency ? I need to bake tiny planes with an alpha (a round gradient) onto some other mesh. I have sort of automated the process to render a top camera over a UV mesh One render per uv element, per texture type, then composite all…