Home Marmoset

Marmoset 3.07 baker still broken

polycounter lvl 7
Offline / Send Message
FedDark polycounter lvl 7
Hi! 
Marmoset 3.07, Steam.
Reimporting fbx lowpoly with same groups seems done successfully but selecting baker folder then leads to crash.
A couple of details: I import lowpoly in automatic way to auto hook up all groups from lowpoly and then import my highpoly meshes as multiple obj files and assign them manually. This pipeline allows me to reimport any part of highpoly separately and to not lose time naming highpoly and awaiting huge meshes reimportation. And also to maintain my progress with skew and offset painting. 
Earlier it worked perfectly, but broken in new versions, Every small change (remap, adding details and etc) and I have to setup baker again from scratch so I've lost the reason to bake in marmoset. 
Thanx.

Replies

  • EarthQuake
    There are a number of areas where this could be breaking. It sounds like you've got some meshes hooked up via the quick loader, and others manually placed - this could potentially be causing problems, but it's difficult for us to reproduce without having the exact scene file that shows the problem. If you can send an example file to support@marmoset.co with a description of the problem, we can look into it further.

    If you're looking for a way to reload content without reloading all of the meshes, we recommend splitting the content into multiple FBX files. For instance, one for the low, and another for the high. You could use numerous FBX files for the high content as well to break it down further.
  • low_polly
    Offline / Send Message
    low_polly polycounter lvl 11
    Not sure if I have the same problem but I get random crashes with 3.07 when I start futzing around with meshes in my "auto loaded baker group" (applying  materials, fixing normal cage, selecting a mesh, etc).  I am able to bake and it happens mostly after I'm done baking.  I  actually don't recall it happening before then. 
    I can't really pinpoint when it happens because I haven't been able to replicate it all the time and it's really random.  Although, when I do "undos" I seem to have gotten in a couple times.   It's just an instant crash.   Maybe a memory leak somewhere.
    Another issue different than this is that I sometimes can't get prior saved.tbscene files to open up with 3.07....like they're corrupt.
    So I've been saving increment files alot.
  • EarthQuake
    low_polly said:
    Not sure if I have the same problem but I get random crashes with 3.07 when I start futzing around with meshes in my "auto loaded baker group" (applying  materials, fixing normal cage, selecting a mesh, etc).  I am able to bake and it happens mostly after I'm done baking.  I  actually don't recall it happening before then. 
    I can't really pinpoint when it happens because I haven't been able to replicate it all the time and it's really random.  Although, when I do "undos" I seem to have gotten in a couple times.   It's just an instant crash.   Maybe a memory leak somewhere.
    Another issue different than this is that I sometimes can't get prior saved.tbscene files to open up with 3.07....like they're corrupt.
    So I've been saving increment files alot.
    Please let us know if you can reliably reproduce any of those crashes. Unfortunately, it's difficult to track down and fix bugs if we don't have a  reproduction case.

    As far as corrupt files goes, please send those to support@marmoset.co with a description of the problem and we should be able to track down why those are no longer opening.
  • mrgesy
    Offline / Send Message
    mrgesy polycounter lvl 7
    @EarthQuake The root of this issue has been exposed and discussed in https://polycount.com/discussion/comment/2686181#Comment_2686181. Please could we have this fix?

    Its simply an issue with a "rogue" object trying to auto-import itself without being assigned a _low or _high suffix.
  • EarthQuake
    mrgesy said:
    @EarthQuake The root of this issue has been exposed and discussed in https://polycount.com/discussion/comment/2686181#Comment_2686181. Please could we have this fix?

    Its simply an issue with a "rogue" object trying to auto-import itself without being assigned a _low or _high suffix.
    We've got this one logged in our bug system and will be investigating a fix for the next patch.
Sign In or Register to comment.