Hi!
Marmoset 3.07, Steam.
Reimporting fbx lowpoly with same groups seems done successfully but selecting baker folder then leads to crash.
A couple of details: I import lowpoly in automatic way to auto hook up all groups from lowpoly and then import my highpoly meshes as multiple obj files and assign them manually. This pipeline allows me to reimport any part of highpoly separately and to not lose time naming highpoly and awaiting huge meshes reimportation. And also to maintain my progress with skew and offset painting.
Earlier it worked perfectly, but broken in new versions, Every small change (remap, adding details and etc) and I have to setup baker again from scratch so I've lost the reason to bake in marmoset.
Thanx.
Replies
If you're looking for a way to reload content without reloading all of the meshes, we recommend splitting the content into multiple FBX files. For instance, one for the low, and another for the high. You could use numerous FBX files for the high content as well to break it down further.
I can't really pinpoint when it happens because I haven't been able to replicate it all the time and it's really random. Although, when I do "undos" I seem to have gotten in a couple times. It's just an instant crash. Maybe a memory leak somewhere.
Another issue different than this is that I sometimes can't get prior saved.tbscene files to open up with 3.07....like they're corrupt.
So I've been saving increment files alot.
As far as corrupt files goes, please send those to support@marmoset.co with a description of the problem and we should be able to track down why those are no longer opening.
Its simply an issue with a "rogue" object trying to auto-import itself without being assigned a _low or _high suffix.