Hey everyone! I wanted ot share with you a little handpainted diorama I did in Unreal, Maya and Substance Painter/Designer. The concept is my own and it served as an excuse for me to brush up on my stylized PBR workflow and learn how to use Unreal engine properly to display my work. I hope you like it!! You can see a…
Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
The Wild West | DAY IV Progress ------------------------------------------------- Hello everybody! Its my 4th day. and i came back with 3 finished models. A Gun Store, a Bath House and a Hotel. It was a exhausting but very productive day. Also i had a decision about my scene. I said i'll try to revise all the assets by…
Hey Folks, I'm pretty new here but figured i would post updates of my process on this in the hopes of getting critique. So awhile back i made a hero asset/fountain/statue. And recently I've gone through the process of re-texturing it. While i was doing this i realized i wasn't wholly happy with it as a standalone piece and…
Just started a learning diary for my attempt (once again) to learn Game asset creation. In Blender. https://www.youtube.com/watch?v=jtrdB_KtMXc&t=4s Hope that running a video diary on my learning process would help to be more accountable and responsible.Basically there is nothing done for now / only started a tutorial…
This is the first news post of Shadow Lore, a stand-alone game being built on the Torque Shader Engine. We've currently been making a lot of progress. We have been producing several monsters, most of which are shown here. Much of the work that we have done has been shown through the forums, however some has not which we…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
Fantastic work and wonderful discussion surrounded this challenge. It's been great to see the progress as well as the perspectives on approaches for ways to achieve certain things. I hope everyone came away from the challenge feeling as though they've grown a bit and to those who are still working to reach that finish line…
I'm making this guy to hopefully put in torchlight. It's a bit above standard right now I think with the 256 texture and 1,170 tris. I can reduce it pretty easily (probably starting by making the teeth planes). The texture is still in progress and it's been slow since I've only been working on it during the 30 minutes I'm…