it working in other applications is no guarantee that the UVs aren't flipped - marmoset certainly handles it correctly. I don't personally know if arnold/maya does
Hey Eric, Tested anythign in Arnold to give suggestions on what (if anything) needs to be punched to match? Apologies if you have no arnold tests to speak of.
I'm experiencing an issue with Arnold GPU rendering in Maya. When I render a scene it seems like Arnold is making a very low usage of the GPU ( between 1% and 4%). This is what the task manager shows so as GPU-Z. Pre-populating the GPU cache does not give different results. Anyone having the same issue?
When I painted and exported my model from Quixel with Arnold(sRGB) export setting, The look in Maya render much different with Quixel PBR render. Is there any specific lighting or shading sample that makes perfect matching of the look between these two application? I used Arnold standard shader with maps from Quixel export…