Hi everybody, this is my first topic in the forum and hope I can get some good feedback from you guys, I´m making along with a good friend this awesome russian truck for AAA games, Normally I make highpoly and lowpoly for baking,but for these big stuff is better going for midpoly for bigger metal parts, Any good advice of…
It seems like every modern AAA game I've played in last few years is obsessed with press and hold input. Even for normal stuff like open a door, it's press and hold. Is there a trick to this? Some sort of mental trick to manipulate gamer some way? Or maybe allows a couple more milliseconds here and there to help avoid…
Hi everybody, this is my first topic in the forum and hope I can get some good feedback from you guys, I´m making along with a good friend this awesome russian truck for AAA games, Normally I make highpoly and lowpoly for baking,but for these big stuff is better going for midpoly for bigger metal parts, Any good advice of…
So you probably saw we have our awesome pistols up in the Unreal Marketplace, but we now have two SMGs available as well. They are: MP7a1: https://www.unrealengine.com/marketplace/aaa-animated-mp7a1-fps-pack Micro-Uzi: https://www.unrealengine.com/marketplace/aaa-fps-micro-uzi-smg-pack All Ironbelly weapons come with 4k…
Hey guys, as the topic says I'm wondering what it took for those of you to move from a small studio to a bigger (typically AAA) one. I've been working in a small studio for a while now, but I still find myself coming up against that catch-22 issue of needing AAA experience to land a first job. Was it a lengthy service (2+…
Job DescriptionFor work on a well-known AAA series we are looking for a tech savvy new team member whose skill set should be located in the spectrum between technical artist and level designer. Our core team of seasoned game industry professionals is still a small group, so this is your chance to influence the workflow and…
Any describtion liek "modern" AAA or "next gen" game.. is somehow very "unprecise". It depends on the overal used geometry in the whole scene how "big" the game assets and world "needs" to be. Games which are only running on 1500+ $ cards.. does not sell so well i guess and also are very expensvce in the developement…
Hello, I am 3D artist with experience in creating 3D environment and Props for both AAA an mobile games. I currently looking for full time job(remote) or freelance work. Thank you for checking my post! My Skills - 3d modelling(organic and hard surface) - texturing - shading - rendering PORTFOLIO LINK…