It seems like every modern AAA game I've played in last few years is obsessed with press and hold input. Even for normal stuff like open a door, it's press and hold.
Is there a trick to this? Some sort of mental trick to manipulate gamer some way? Or maybe allows a couple more milliseconds here and there to help avoid pop-in items/textures?
If it's a game design thing no need to discuss here, but maybe since some of ya'll work in AAA you know that it's actually something performance related?
It's 100% a game design decision
Also:. I can't say I've played a single game that requires it
On the other hand I don't play COD or any of the Ubisoft cookie cutter bullshit so could easily have missed it.
The *only* place where I find it somewhat useful is for skipping cinematics - but even there I think I'd rather have a Y/N confirm.
I figured it was just a design thing for some reason or another, but wondered if there wasn't some trick to it. Like slowing down player for just a half second here and there buys time to do some calculation.
There are times it makes sense as a "are you sure?" thing, but I think at least one game I played had me holding buttons just to open doors. Terribly annoying for those of us who wanna go fast.