just quick question, if i was to make a 60 000 polygon car for example, how long should it take to model, unwrap and texture? also, what is the key role of a junior artist and what are their expectations? thanks
That's what I was told from one of my buddies that was on the beta testing. I then tested it on my machine with 1GB, using the system monitor widget. My usage would typically hover around the 60%. I would fire up Firefox, and memory would spike, then settle down to 60% again. It was pretty consistant until I finally loaded…
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I think value is sort of subjective. I don't tend to buy games at release unless it's a title I'm really looking forward to, so I rarely pay 60 dollars for a game. However, there have been games like that that I felt were worth the 60 dollars... and others that have not been worth the 60 dollars.