http://www.worstpreviews.com/review.php?id=568 This site is really informative with all the trailers and movie posters, kinda spoiler-ish the overview.
can you please explain to me what you mean with uv stretching? i have been modelling for around 2 weeks or something... (with a lot of time between it doing nothing :P). throne = 228 poly tombe = 568 poly shield = 612 poly so its all very low poly
#568 The file you need to work on was created by an artist on your team who created material files to look along a path that included his machine (specifically) -- requiring Max to do a 30 second time-out for each missing texture in the editor or on assets in the file.
Small Update: There are several prospects that have decided to try out for the project, but the game really needs a coder. Also the game has been cut to the core of game play to make the project easier, fill the "meat and potatoes" of the average gamers needs first and ensure quality content. IE The game is now going to be…
I asked because i made a similar looking barrel and it was sitting around 568, I realized that the Bump loops at the Sides are not nesesary if they are too small, they can be done by the normal maps and use the rest of the polys to add more loops to the Borders and details like the caps. Your texture looks much better than…
For the maths geeks, the colours are calculated as follows If C0 > C1 then we have 4 colours in a 4x4 block C0 = Stored 565 C1 = Stored 565 C2 = 2/3 C0 + 1/3 C1 C3 = 1/3 C0 + 2/3 C1 When Zero alpha is needed in the 4x4 block then the following is used if C0 < C1 then we have 3 colours in a 4x4 block and 0 C0 = Stored 565…
Hold off a little longer on a 560ti! There is supposed to be a new 560 version soon, ( GF110 like 570/580 instead of GF114 ) This way you get that 570 ish performance so Nvidia can get rid of their 110 die's before Kepler makes them obsolete. And since Nvidia doesn't have any other new Mojo fer X-mas besides Lightboost and…