Hi Polycount! I've been busy creating this G18. It's my first 'real' model in Maya, so that was a nice practice :) Final purpose is to create a nice lowpoly model of it, and have it working in the game Line of Fire (https://www.facebook.com/RemixLineOfFire?fref=ts) Crits and stuff is welcome!
Hello! this not my first skin but it is my first uploaded skin to the workshop, I hope you like it Im not going to ask you to favorite or anything, though it would be nice if you leave some feedback for future skins :) http://steamcommunity.com/sharedfiles/filedetails/?id=289339820&searchtext=
Wanted to learn basics of using the Patina-style finish and also how to upload .gifs to my Workshop pages. Fun skin I whipped out in less than an hour. It shows, eh? :D http://steamcommunity.com/sharedfiles/filedetails/?id=381688708
http://www.warhammeronline.com/pressreleases/20080805.php Congrats to those who worked/working on it! I'm definetly going to pick it up. And I swear I'm going to play responsibly and not get horribly addicted like I did with WoW :) Again, grats!
So Tim Sweeney basically said no big new rendering or graphics features. Merging UE5 and UEFN. No more Blueprints. UE6 early access late 2027, full release 12-18 months later. But there's a new version control system called Lore. https://www.unrealengine.com/news/the-road-to-ue-6 Really nothing interesting for game artists.
Hey everyone! This looks like it will be a fun contest, so here is my entry thread. I'll post when I can, and document the process from blockout to presentation. :)
http://www.gamasutra.com/blogs/YassineArif/20160829/280095/How_Ubisoft_Casablanca_failed_after_18_years_experience.php I didn't even realise there were any large studios in Morocco, but it's a shame it didn't work out. It also shows how you need healthy competition to push you forward, a concept most of us are familiar…