What we are looking for: Graphic Artist - experience with logo and marketing designs. 2D / Concept Artist - able to match the work done above. Public Relations - experience with marketing. 3D Artist/Animators If you are not one of the above, please apply as well for us to review your portfolio and decide whether or not you…
Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…
Below is the job description for the coordinator role but this position will be slightly different since it will be art focused with some sourcing components added for good measure. Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In…
Hey guys, decided to get my workflow into polycount and get some more crit :) :) . Lets roll. I study at the University of Hertfordshire and I have been given a brief to make a mock video game trailer. The fist step was to get a team together and come up with an idea. So I got the group, here is the game pitch: (note, if…
I also can't answer for directly in max but you could bake that to a flat plane and then just apply it as a tiling texture. You'll get more non-destructive iterative power that way too.
Hi guys!) Let's power up our speaking skill together!) https://www.youtube.com/watch?v=WaQ3yMqMac0&ab_channel=AlexFilvet (ENG) https://www.youtube.com/watch?v=enXwA5hWgKM&ab_channel=AlexFilvet (RU)
I would recommend making a barnacle/mussel/seaweed texture for the lower legs, check out the pillars on an oil rig, it would do best with a normal map to bring out the details. The salt content in the air due to the sea spray means one would expect to find a metal structure such as this falling apart if it were to be at…
Delete your pre process cache in preferences of Decimation, also delete morph target. Export as ztool and load it in a brand new scene and try decimating Check if by mistake you have lowered the memory / cpu use in preferences.
Thank you for the offer we will keep it in mind. Just finish doing all the NDO tutorial... Powerful stuff, this will save a ton of time. All the features work great. Moving on to DDO tomorrow...
Yes, OSL shaders are not render dependent. That's why Mads could just take the code and do a very quick recompile for Max. Open Shading Language is a really powerful feature added to 2019.