What we are looking for:Graphic Artist - experience with logo and marketing designs. 2D / Concept Artist - able to match the work done above. Public Relations - experience with marketing. 3D Artist/Animators
If you are not one of the above, please apply as well for us to review your portfolio and decide whether or not you would fit our team.
1.1 The 30 Second Elevator Pitch:Have you ever dreamed of a game where you can journey through an unknown world and experience something that you couldn’t do in our world today? Endless Day’s is a dark, dungeon crawling, action-packed, role-playing game where you can dive into the depths of the darkest places in the universe and conquer the super natural world.
1.2 Design Goals:Endless Day’s aims to achieve the following goals: 1. Establish the Universe Endless Day’s takes place in.
- Create more than just a story, but a complex world of its own with that stretches further than the single game.
- Develop a unique game world, with a detailed way of leveling your character to fit the way you like to play the game.
- Develop fun game-play based on:
a. Discovery – Players discover the story line, items, and ways to successfully play the game.
b. Combat – Unique combat, with quick action keys, and multiple styles to play.
c. Advancement – Multiple ways to progress your skills and abilities through the game to become much stronger and to have an identity of your own.
d. Power – This game is about fighting your enemies and emerging victorious, but you shouldn’t underestimate the power of your enemies either as the game-play will be tough and complex and you can’t beat your enemy by using the same technique throughout the entire game, you must learn how to adapt.
- Design & Art that truly depicts the way we want our players to feel during the dark game-play. Possible comic book to go along side game.
1.3 Influences & Sources:Endless Day’s is highly influenced off ‘The Lesser Key of Solomon’. We will be using history from that book throughout our game to provide a dark feeling to it. Things as such that you would see in the game would be the seventy-two demons, seals for each demon, and history of demonology. Endless Day’s is also influenced by Dark Souls, we want to incorporate the difficulty, dungeon crawling, and dark feeling that Dark Soul’s gave its players.
Intro to the game: The main character starts off in his home town, a small village that he had grew up in his entire life. Events happen, and a cult following of King Bael (who ordered the cult to destroy the village and kill the main character) attacks the village to stop the rising of our main character. Our character tries to stop the destruction of his beloved home, but he is bound to fail and lose the battle to show that even he is defeat able. He sustains an injury that knocks him out, and in the time frame that he is unconscious we learn a little more about his story growing up, as you play as the kid version of the character. You'll learn about the death of his mother and the ring she had entrusted him with before she died. He wakes up from his injury in a small cottage a few miles from his home town, as he is nursed back to health. For the rest of the game you will see the development and strengthen of our hero, and the Ring of Solomon his mother had given to him as you progress through the game to defeat the demon, King Bael.
If you are interested in joining our team, please apply now at info@darksolution.net