One thing i gotta say about the game models is first your polycount can be further reduced. polygons are wasted on items like the hand grenades round pin, which is a coiled cylinder, which could be made where the coils intertwine, you could use polygons to unify them , and let the normals do the job of appearance. there…
Well folks, what am I doing wrong here? Tring to learn about Normal maps but I cant seem to figure out why the top portion of my model is not being part of my normal map. My steps were first creat a low_poly model of the wall. Second I made sure to model in some Control edges in order to export it into zbrush. 3rd model a…
I renderd out the normal from my highpoly. Then i copyed the normal and used the X-normal plugin in photoshop filter -> Xnormal -> Normal 2 cavity (I think i used the setings X+ Y- Z+) Then i took the cavitymap and made more contrast to it so only the highlited part whas white and the other parts black, Put the layer on…
When you select UDK calibration profile then SUITE automatically checks in Flip normal Y for normal map. Make sure to uncheck it to get right normal maps if you created them in xNormal.
In Xnormal... to remove the gradient make sure that the lo poly normals are Hard Normals in the Normals options. I found this after breaking my head for like 2 days, that i almost gave up.
Hi Im a little mixed up lol. Too much information and it's jumbled in my tiny brain. I'm a hobbyist and I understand somewhat of how to get high poly detail from a high poly mesh onto a low poly mesh using normal maps in xnormal from exports from zbrush. What I don't seem to grasp are normal maps that are created by…
For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
I'm baking my normal map in xnormal, and I've tried baking the AO in both knald and max. I would try baking with xnormal's simple AO tool but I get this error every time (with the corresponding file type for the error). I'm also not using a cage because I'm just baking a low poly AO here, there is no need for a cage. There…
WAIT from the tutorial: "Make Sure you check Shadows, or you will get a white image. " I am such an idiot. I missed a step in the tutorial. [iWi], you are a hero - thank you everyone so much. I will post the difference between the max AO, and the Xnormal AO so that you can see the difference in quality. 3Ds max: xNormal:…
So here is a bit of a breakdown of the scene, feel free to ask any questions if anything isn't clear! The scene is textured using Substance Designer and Painter, Zbrush for sculpting and Maya for modelling. Part 1 Lighting & Shading Here are a few different render modes for the scene showing the lighting, base color and…